Support for 90 Games, Partial Support for Hundreds More VorpX supports a wide range of modern games. It gives you a dynamic depth of the gameplay and is basically what you want in VR. Settings include the 3D reconstruction (eye separation, depth weightining, and focal distance), various aspect ratio adjustments, FoV augmentation, chromatic aberration adjustment, Image Zoom, head tracking sensitivity, and more. Hubris will be launching on both Meta Quest 2 and Pro on June 22nd Ask me anything about our game, the process of porting it, and the tremendous amount of effort our artists poured into creating a high-end title like this for a standalone device. Well it is basically like watching a 3D movie on the Rift: TridefVR creates a stereoscopic image of the game meaning (in Rocket League for example) the view behind the car slighty to the left (L eye) and slightly to the right (R eye). Playing with the settings to get the experience right is going to be part of using vorpX, but thankfully there’s lots of options which means you can toggle things to your precise liking. You’ll definitely want to hit the Delete key on your keyboard once you launch a game with vorpX to have a look at the myriad of options. You can use Image Zoom from the in-game menu (delete key) or adjust it on the fly with Shift+Mousewheel (quick adjustment may not work in all games).not officially supported by vorpX but have been shown to work Tons of Settings VorpX is incredibly feature rich, with lots of settings to let you configure each game to perfection. Where you want to feel like you are floating above the game rather than trying to emulate a wide FoV FPS scene.
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